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Empowering teams to build a better future through STEM discovery
Empowering teams to build a better future through STEM discovery
Empowering teams to build a better future through STEM discovery

Game & Season

Explore the depths: Unleash innovation and collaboration in the 2024-2025 INTO THE DEEP℠ Challenge

In the 2024-2025 INTO THE DEEP℠ season presented by RTX challenge, FIRST Tech Challenge teams will dive their robots into the depths of the ocean to explore the unknown and reveal its wonders. 

Teams will use their STEM and collaboration skills to explore life beneath the surface of the ocean. Along the way, we’ll uncover the potential in each of us to strengthen our community and innovate for a better world with healthy oceans.

Watch the game animation and read the resources for INTO THE DEEP presented by RTX

Competition structure

Each registered team may compete in one Qualifier Tournament to qualify for the Benelux Championship. To adequately prepare for a Qualifier Tournament, scrimmages will be organized on various dates and locations. A team can participate in multiple scrimmages.

A scrimmage is an unofficial FIRST Tech Challenge event where teams assist each other in improving their robots, engage in robot matches, and socialize.

Qualifier Tournaments include qualification matches, alliance selection, elimination matches, judging sessions, pit visits and awards. The structure of a Qualifier Tournament can be compared to a Championship, but with a different vibe and ambiance.

Which teams will advance to the Benelux Championship?

If 5 Qualifier tournaments are organized, 5 teams per tournament will advance. If we experience such growth that 6 tournaments need to be organized, then 4 teams will advance.

The advancement order is explained in the Competition Manual.

Events

Hard work pays off! During each FIRST Tech Challenge season, teams can participate in regional events to compete for awards and qualify for the FTC Benelux Championship.

FIRST Tech Challenge events help students gain sense of accomplishment and confidence while they:  

    • collaborate and share ideas,
    • compete with their robots,
    • engage with cutting edge technology,
    • creatively solve problems,
    • and have fun.